Acoustic Modelling WusikPACKS 1-6-ASSiGN
Team ASSiGN | 21 MAY 2010 | 1.39 GB
This group of SoundSets and Presets includes sounds I produced recently in working on physical simulation of instruments, as well as some from recording of an acoustic guitar — feeding
the simulation results or recording through guitar amp simulations, for
most of them — then through acoustic modelling software for all of
them. The instruments typically consist of four velocity layers, every other note over the range. The Presets are simply places suggested for starting
points for further exploration. I simply manipulated the ADSR envelopes
of two oscillators described below to provide more and less of the
acoustic modelling sound (“ambient” loosely speaking). I also provided
some single-velocity layer presets for lighter CPU and memory loading.
Some technical notes and hints for use — especially IMPORTANT NOTE below:
Some technical notes and hints for use — especially IMPORTANT NOTE below:
The acoustic modelling used for these sounds simulates Blumlein-style, truly coincident microphone recordings at a distance of 9 meters, 90 degree separation between right and left with slight upward tilt. The instruments
were set up such that the lower notes were at a position 15 degrees to
the left, middle notes at center, and higher notes 15 degrees to the
right. This is not merely panning, but actual simulation of positioning
in a (virtual) concert hall of
12,500 cubic meters, as if the instrument was spread out in the space of
this virtual hall. Please see an IMPORTANT NOTE on panning further
down….
Each individual
sound was cross-faded into two oscillators, Osc1 and Osc2. Osc1
contains the direct wave and a few very early reflections (i.e. “dry”
but with a particular timing interval to model a specific location for
sound source and listener) while Osc2 contains the rest of the early
reflections, later reflections, and the reverb tail.
A VERY IMPORTANT NOTE FOR USERS: Panning should be done with oscillators, not by panning instruments
or instrument tracks in a mixer. Because of the acoustic modelling,
users should NOT pan the instrument track because this will disturb the
later reflections and reverb tail (Osc2), throwing it to one side or the
other. Users should normally pan ONLY Osc1 inside WusikStation instead
which will pan the direct wave and early reflections.
As described above, and in general, each
instrument was modelled so that the portion of the instrument that
produces lower notes is on the left, and the portion of the instrument
that produces higher notes is on the right. Therefore, even if panning
is done for Osc1, notes will tend to jump around a bit. This was done on
purpose to create an additional dynamic to the sound.
Results from mixing may need mastering,
in particular multiband compression and some bass lift. The basses are a
little light on sub-bass to make them more compatible with what folks
do anyway when mixing. That is, most people cut sub-bass down anyway, an
advisable thing to do for many mixes. When I want more “pop” sound from these basses and a bigger thump from the kick, I increase the bass starting at about 180 Hz on down by about 2 db or so. I’ve found that the “basses” actually provide decent midrange guitars.
These sounds can be quite demanding upon
computer resources. Thanks to William having implemented SFZ
capabilities, it is quite easy for users to reformulate these sounds as
two-layer, every fourth note instruments, etc.
—————————
And finally, probably way more than you wanted to know:
Some of the guitar sounds were made by
solving the wave equation for a plucked string with different types of
plucking, simulating “faster” to “slower.” These solutions were then
resonated in various types of boxes. That is, they were
convolution-reverb’d in small boxes at specific points on and within the
small box. Some of the boxes were real boxes, others were simulated. In
turn, these resonant solutions were fed into guitar amp sims. The
outputs of the guitar amp sims were then supplied to the acoustic
modelling represented by stereo pairs of impulse response functions,
each pair representing the recording of an impulse by two truly
coincident directional microphone at a particular location, of a sound source at another particular location. That is the short explanation.
Motivation for this project: The acoustic modelling software provides stereo separation,
echo, reverb, etc. in a physically consistent way, as contrasted to the
usual combination of digital-signal-processing models which are not
necessarily consistent with each other and can cause a lot of headaches
during mixing. One goal of this project was to create a set of sounds
that were more “ready to mix,” requiring mostly setting MIDI velocity
ranges, volume levels and some slight panning as explained above. If one
wanted to use additional effects for the sounds, in most cases it
should be done back before the acoustic modelling, then remodelled with
the result being a new instrument. But artistic license applies as
always. I mention all this to explain the philosophy, so to speak,
behind this effort.

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